Educational minigames for kids in English and Czech, playable in the browser.
Games · Web · TypeScript · AI
A new C++20 game engine on Vulkan, aimed at racing games and a dark isometric action RPG.
Graphics · Vulkan · C++ · AI
A small retained-mode C++ UI framework for game UIs and editor tools.
C++ · AI
Continuation of my work on the engine I've created during my master's studies.
Graphics · OpenGL · CUDA
Implementation and extension of the SkewT/LogP cloud simulator that was proposed by Duarte. Main topic of my Master's thesis.
Simulation · Graphics · CUDA
Implementation of the Lattice Boltzmann Method in 2D and 3D. Parallelized using the CUDA technology on Nvidia GPUs. Part of the GPGPU course and my Master's thesis.
Simulation · CUDA · OpenGL
A horror themed VR escape game that will make you question what is real and what is not. Main project for the Virtual Reality course created in a team of two.
Games · VR
Implementation of the exponential variance shadow mapping technique for the course Graphics Programming 2.
Graphics · OpenGL
Simple Space Invaders game made in DirectX 9 from a provided core engine.
Games · DirectX
Summer project in Unreal Engine. Third person shooter with split screen multiplayer.
Games · Unreal
Twin-stick shooter in Unreal Engine. Part of my bachelor's thesis.
Twin-stick shooter created in Unity. Part of my bachelor's thesis.
Games · Unity
This website is also one of my side projects.
Web · 11ty
A simple CPU raytracer/rasterizer library made for the Introduction to Algorithms of Computer Graphics course made in a team of two.
Graphics · Ray Tracing
Dynamically controlled speech in Unreal Engine.
Animation · Unreal · Blender
State of the art algorithm proposed by Bittner et al. that optimizes bounding volume hierarchies for ray tracing.
Recreation of 3D model from two photographs and point correspondences created in Matlab.
Computer Vision · MATLAB
3D reconstruction of the Assassin's Creed Odyssey protagonist kassandra created with Meshroom, optimized in Meshlab and cleaned in Blender. 3D reconstruction of geralt and a 3D scan of a stork.
3D Art · Blender
x-wing model created in Maya 2017 and rendered with Arnold.
3D Art · Maya