Stork Engine (2026–)

2026–present Graphics, Vulkan, C++, AI

note

Made with AI: this project is almost entirely made by Claude Opus 5.5, its code and this write-up included. Martin directs it, tests it and makes the calls.

Stork Engine (2026–)

About

A new start for the engine, building on ProjectFuji and the original Stork Engine. It is a C++20 engine for Windows: Vulkan 1.3 behind a thin render interface, Slang shaders, an EnTT scene, Jolt physics, Recast & Detour navigation, miniaudio, skeletal animation and Silky UI for the editor and in-game UI.

The renderer has cascaded shadows, a Hosek-Wilkie sky, volumetric clouds and fog, an ocean, GTAO, screen-space reflections, TAA, bloom and a car paint material. Two samples drive it: a split-screen racing slice and a torch-lit dungeon slice.